

However, the Rabbids were suffering from burnout and started slowing down, which only made the announcement of Mario + Rabbids Kingdom Battle all the more surprising. Ironically, Rayman only received two games within that time, with the character not receiving a mainline Rayman game since Rayman Legends in 2013. Rayman is now the Donkey Kong of the Rabbids. Also, the devs at Ubi Milan and Paris use the Rabbids at a White/Blank Canvas, hence, the amount of variety between creative freedom, world building, enemies, and flare. With eight new Rabbid games over the course of five years, they were receiving even more love than their original franchise. Basically, this is likely Ubisoft testing the waters with Rayman to gauge sales interest in a new game, ala Donkey Kong Adventure. With the Rabbids becoming just as well-known as Rayman, Ubisoft released a plethora of games during the early 2010s. It was received well by audiences, despite swapping out the usual Rabbids minigame design for a 3D world full of chaotic missions. Rabbids Go Home was the first game to feature Rabbids without Rayman. Due to their popularity, they went on to feature in two more Rayman games before splitting off into their own franchise.


Moving away from Rayman's platforming roots, Rayman Raving Rabbids featured a collection of minigames in which Rayman had to compete against the Rabbids. The Rabbids first appeared as an enemy in the 2006 game Rayman Raving Rabbids.
